AI Inferencing

AI Inferencing

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I’ve designed Vantage to be big enough–nearly 800 locations, 900 discoverable cards, and over 7,000 actions–so that you have a vastly different experience every time you play. If a player can explain everything on their location card, including the actions they can perform, why can’t they just show their location card to the other players? Beyond that, each player needs about a square foot for their tableau and a little extra space for storybooks, and players share the space on the table for a small board, the box of cards, and room to roll dice.

Application

Cool graphics with arrows, as if you were standing and shooting in the forest. At times, it was an almost spiritual experience that does make you ponder the connection between the modern world and nature… My daughter sat in open-mouthed amazement throughout..” Perhaps I’ll use the action system in a different game in the future, but Vantage is a complete game from the start and will not have expansions. After announcing Vantage as a “roguelike” game, we heard feedback from some who believe that roguelikes must be dungeon-crawl, procedurally generated games; Vantage is not at all procedurally generated. Unlike an app on a device you have to pass around the table, there’s a storybook for each action–they are meant to be dispersed around the table, each with a reference guide on the back cover.

Skills to Foster & Assessment

So if you’re playing solo and you catch a glimpse of an action result, you haven’t learned anything that can impact the choice you’ve already made to perform that action. Do you or other players have advice to offer (mechanically) for such movement? If you do, after completing the action, simply return the current location card to the box in numerical order (its place reserved by your placeholder card) and find location card 103 or 576 to place in your card holder. I appreciate that about other games, but when I play a game about exploration and discovery–that’s the heart of Vantage, a game about crashing on an unknown planet–I want the game to actually let me explore and discover. I understand that this is an adjustment to most games, which tell you in advance how every version of every action works, including the costs and benefits.

The post mentioned Forest Arrow Game by InOut Games – a slot that supposedly combined skill-based archery with traditional casino gaming. While finding suitable casinos required effort, the gaming experience justified the search. If you are active on an online casino, they may contact you and invite you to join their VIP club. From the majestic unicorns with their spiraled horns to the fierce dragons guarding hidden treasures, these creatures add to the forest’s allure and danger. The shadows are not just absence of light; they are the keepers of the forest’s history and magic.

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What happens if two players find each other on the same location? It also adds vastly more replayability to the game, as you can encounter the same location 6 different times and interact with it 6 different ways. Yet I’ve still had games of The Mind that felt like we won–perhaps we played once and lost after 3 levels, and we decided to play again to do better; if we got to level 5 the next time, we met our goal and felt like we won. Each storybook is separate, so even if an alpha player is reading from the LOOK storybook after I requested that action, they can’t see the other action options in that storybook and thus can’t advise me to choose one of them instead (plus, that’s against the rules). After all, this is a game about being separated by vast distances across an entire planet–both thematically and mechanically, it doesn’t make sense for there to be alpha players in Vantage. As a cooperative game, is there potential for bossy alpha players in Vantage?

Vantage gives players near-perfect information about what their character will try to achieve. Vantage’s limitation of 1 location action per location per game gives you the freedom to see and do more rather than succumbing to human nature instinct to do all the things everywhere. If you could perform all 6 actions on every location, there’s nothing unique or consequential about it–choice loses meaning.

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You might care about the other players because you all came to the planet for the same reason (1 of 21 different missions). We’re cooperating despite a vast distance between us (and in Vantage, this isn’t just through verbal communication via each character’s radio implants–there are mechanical ways to advise and help other players too). There are individual turns in Vantage (due to the way the action system works, simultaneous play doesn’t work–too much talking over each other), but every player is involved in every turn, and you have abilities you can use on any turn.

I understand that intrinsic victories are unusual for  tabletop games. The dual-layered player mats fit with 12mm lid lift (or they can be stored in the slim box they come in). The box would need to double in size to fit sleeved cards.

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