EWA iShares MSCI Australia ETF EWA NYSE Investing com AU
We increased the visibility of Sponsored Experiences and introduced genre and country-level targeting, enabling advertisers to optimize their campaigns and reach their audience. We’ve partnered with Integral Ad Science (IAS) and Kantar Context Lab to verify that Immersive ads drive engagement with people who view them on Roblox. We redesigned Roblox Studio’s user experience to be more intuitive and flexible. We enabled sharing of Creator Store items via hyperlinks, and improved preview images of each item. We enabled users under the age of 13 to correct their age if necessary to ensure they’re engaging with content most appropriate for their age. Creators can now test multiple thumbnails for their game or experience to see which perform the best, and have those thumbnails automatically be served to the right audience on Roblox.
We introduced a curated sort of Marketplace assets, recommending items to people on Roblox. We improved our group revenue system, enabling creators to pay collaborators directly within creator hub and define percentage splits by revenue source. We launched the material picker providing creators visual previews, powerful search, and intuitive filters, to make finding and applying materials is faster and easier than ever. We integrated the ban API into our Creator Hub, making it easier for devs to ban or unban users from their experience. We launched ads preferences within settings, allowing users to opt-in or out of personalized ads and data sharing. We launched search ads providing creators and brands another way to reach new and current audiences based on what they’re searching on Roblox.
Banning in Communities
We launched new capabilities for our AI assistant which is now able automatically add, remove, or change assets in a scene in realtime. We added optimization mode, allowing people on Roblox to select whether they want to optimize for performance, quality, or a balance of the two. Our updated our login experience, makes it easier for users to sign-in based on whether they signed up with a password or a passkey.
Advertising for Paid Access & restricted games
We introduced two new experience templates with premade functionality enabling creators to customize and build their vision faster. Creators can now manage groups of people they’re working with directly in Creator Hub, improving how creators collaborate on Roblox. Our improved grass system moved to beta testing, allowing https://www.55betting.nl/ creators to adjust the height of grass which now reacts more accurately to wind forces. We enabled creators to highlight events happening in their experiences on the group page.
EWA: The Case For Australia Grows
We’re giving creators 90% of revenue on plug-in sales which are now priced in real-world currency. We rolled out video ads, enabling all advertisers to publish an immersive video ad on the platform. We improved our Constructive Solid Geometry system, making dynamic mesh interactions in experiences more performant. We rolled out our updated lighting system to Android devices, improving the quality and performance of lighting across experiences.
The iShares MSCI Australia ETF offers exposure to the Australian equities market across 73 holdings, concentrated in the financials and basic materials sectors. This brings the annual growth rate down from 1.5% to 1.1%. Australia’s key investment markets—stocks, bonds, and real estate—present lucrative opportunities driven by market cycles and liquidity sources.
US stocks and bonds have been positively correlated, making it challenging to hedge equity risks. US equities have been dominated by a handful of stocks, highlighting the need for diversification. Moreover, markets seem to broadly apply steep multiples to non-mining exposures in Australia, particularly financials.
- We introduced ban functionality as our first step to empower Community Owners to manage their groups; allowing them to remove members who aren’t following the Community’s rules.
- Our teams are building powerful, intuitive tools that empower millions of people of all skill levels to build and share their immersive creations with the world.
- While this is mostly down to less helpful base effects, international energy prices and excise duty hikes, it is not safe to conclude that the RBA rate cycle has peaked.
- Our audio API was fully released, enabling creators to build more complicated and rich audio interactions in their experiences.
- We launched Rights Manager that enables rights holders to protect their IP by requesting the removal of infringing content or assets.
- We improved debugging by giving creators insight into the number and type of API calls that might be impacting their experience’s performance.
About this game
We made model improvements leveraging real-time and richer sequential user history to inform our recommendations system. We made changes to the publishing workflow for creating new items that makes it easier to publish and edit items. We launched Rights Manager that enables rights holders to protect their IP by requesting the removal of infringing content or assets. If Roblox detects a suspicious login, users without an email address can now leverage another device where they are logged in to verify or decline the login. We removed obsolete code and deferred initialization where possible resulting in improved start up times ~15% across devices. We launched our new custom “Builder” typeface across all surfaces that Roblox supports today.
We launched a new chart that shows the top 100 music tracks currently on the platform, helping creators learn what’s trending and popular. “Top Playing Now” is a new experience sort that offers a real-time view of the most popular experiences on Roblox based on concurrent users. We made the algorithm powering our ‘Recommended for You’ sort transparent, giving creators more insight into how they can improve their experiences’ discoverability on Roblox.
- We launched in-experience automatic translation, enabling creators to support up to 16 languages and bring their experiences to people all over the world.
- February’s employment showed a large rise, driven by a hefty increase in full-time jobs and a sharp fall in the unemployment rate to 3.7%.
- Ahead of a challenging year ahead, market pricing seems far t…
- If Roblox detects a suspicious login, users without an email address can now leverage another device where they are logged in to verify or decline the login.
- Australian stocks have done well in 2024, although they have not kept pace with the S&P 500.
- We increased the visibility of Sponsored Experiences and introduced genre and country-level targeting, enabling advertisers to optimize their campaigns and reach their audience.
EWA was launched on Mar 12, 1996 and is issued by BlackRock. We renamed Creator Marketplace to Creator Store and launched the ability for Creators to start pricing assets in fiat and provide their financial information to enable payouts. We expanded phone verification to 100% of eligible users in Mexico, Spain, Argentina, Columbia, Chile, Peru. We released chat translations so that users around the world can communicate with each other, regardless of what language they speak. We want our virtual economy to be dynamic and reflective of market conditions so we’ve implemented a new system to make prices on Marketplace responsive to supply and demand.
The iShares MSCI Australia ETF (EWA) is an exchange-traded fund that is based on the MSCI Australia index, a market-cap-weighted index of Australian stocks. We tested our Audio ML technology with English-voice users to reduce policy-violating behavior in Voice Chat through real-time user feedback, education and consequences. We introduced a Developer Console tool to help creators debug and solve issues with memory usage and memory leaks. We expanded profiling capacity with new features in our Script Profiler to help creators. We provided creators with the ability to create custom textures for meshes using natural language prompts and rapidly prototype new looks.
We began a test to increase the amount of server memory available to creators, enabling creators to create experience that can support more content and more players. We gave creators the ability to archive past Marketplace items without reaching out to Roblox for assistance, allowing them to better maintain their catalog of available items. We updated our genres to allow creators to more accurately pick the genres that fit their game, and help users find specific genres that they’re interested in. We introduced platform chat within experiences so users can seamlessly communicate with their friends both inside and outside experiences. Creators now have access to Assistant, that can help auto-complete and edit scripts, insert objects into experiences, and more to help creators build faster.
Accessory adjustment tooling launched for creators, empowering them to seamlessly integrate accessory customization into their experiences. The real-time translation API allows creators to translate text into player’s local langues programtically, enabling better automatic localization of experiences. We released a new way for creators to send personalized notifications to 13+ users to keep up with the most important moments in their favorite experiences. The Captures APIs allow creators to include pre-set moments within experiences where a screenshot is automatically taken for users to save, share, or delete the screenshot. We made it easier for creators to get the word out about in-experience events by enabling custom thumbnails & notifications for people who engage with their experience. We introduced the Ban API that allows creators to ban people and their alternate accounts from a given experience.
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Avatar creators can now merchandise and sell entire avatars on Marketplace; previously, they were only able to sell individual items. We introduced a new suite of parental controls, enabling parents to link their Roblox account to their child’s, and set restrictions on spending, screen time, chat privileges, and more. Creators can now enable editing of both mesh and image objects for their players, enabling more customization within their experiences and games for players. We made it easier for users to find new experiences and revisit experiences they’ve interacted with recently by introducing dynamic sorting on Home. We expanded our analytics to include avatar items, helping creators understand the demographics that their items are most popular with.